condensereality/Unity Game Hosting
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- Maintenance Recency
- Stale
- License
- None
- Runtime
- Deprecated runtime
Inputs
| name | description | required | default |
|---|---|---|---|
| BuildName | Name of the new build. Input will be sanitised | yes | — |
| BuildFilesDirectory | FileMode: Directory of files to upload for build, if not using container tags | no | — |
| LocalBuildContainerTag | ContainerMode: Local-docker name:tag of image to upload | no | — |
| RemoteBuildVersion | ContainerMode: Version name for build. Formerly auto-incremented. Now any unique string (eg. v1 or git-sha) | no | — |
| BuildOsFamily | — | yes | — |
| Project | Unity Game Services Project-id, eg XXXX-XXXX-XXX-XXX | yes | — |
| Environment | Ugs Environment name that the build will reside in | yes | — |
| EnvironmentId | ContainerMode: To upload a container, need to supply the Environment Uuid (not name!) that goes with the name | no | — |
| Key | Service account Key-id | yes | — |
| Secret | Service account Key's secret | yes | — |
Outputs
no outputs