firebelley/Godot Export

Automatically exports your Godot games.

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namedescriptionrequireddefault
godot_executable_download_urlThe download url of the Linux Headless Godot executable.yes
godot_export_templates_download_urlThe url of the export templates corresponding to the Godot executable version.yes
relative_project_pathThe path relative to the root of the git repository that contains the "project.godot" file.yes
archive_outputIf "true", all exported files will be archived into a ".zip" file.nofalse
archive_root_folderIf "true", files that are archived will be placed in a root folder within the archive.nofalse
cacheIf "true", the Godot executable and export templates will be cached in the GitHub Actions workspace.nofalse
relative_export_pathIf provided, exports will be moved to this directory relative to the root of the Git repository. This setting is overridden by "use_preset_export_path".no""
use_preset_export_pathIf set to true, exports will be moved to directory defined in "export_presets.cfg" relative to "relative_project_path". Prioritized over "relative_export_path".nofalse
wine_pathThe absolute path to the wine binary. If specified, Godot will use this to run rcedit to update Windows exe icons.no""
export_debugIf "true" Godot will export in debug mode.nofalse
verboseIf "true" the --verbose flag will be added when exporting Godot projects.nofalse
use_godot_3Build using Godot 3 executable (NOTE: `godot_executable_download_url` and `godot_export_templates_download_url` still need to be configured to download the correct version.)nofalse
export_as_packExport project files as a .pck file.nofalse
presets_to_exportA comma-separated list of export presets to export. If not specified, all presets will be exported.no""
namedescription
build_directoryThe directory containing exports prior to archiving (if applicable).
archive_directoryThe directory containing archived exports if "archive_output" is set.