quakeeye/Build Godot Mono Project
Build a Godot project that uses the Mono version of the Godot engine
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- Maintenance Recency
- Stalelast commit Dec 29, 2024
- License
- None
Pinned Snippet
uses: quakeeye/godot-mono-build-action@2dd07a53e1beecb74ad18c09fec77c5bdbef607a # v0.1.1tags can be moved; commit SHAs can't. why a SHA?
Inputs
| name | description | required | default |
|---|---|---|---|
| name | Name of the exported binary | yes | — |
| preset | Name of the preset in `export_presets.cfg` to use | yes | — |
| subdirectory | Optional name of the subdirectory to put exported project in | — | "" |
| package | Set true to output an artifact zip file | — | false |
| projectDir | Location of Godot project in repository | — | . |
| debugMode | Whether or not to use `--export-debug` | — | false |
| viewVersions | Prints dotnet and mono versions | — | false |
| runVerbose | Runs Godot CLI commands in verbose mode | — | false |
| isWindows | Adds an exe filetype extension on the executable | — | false |
Outputs
no outputs