the-water-museum/Godot Builder

Builds Godot Engine games with cross-compilation support for macOS.

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osxcross-sdk-urlBase URL of where to find macOS SDKsnohttps://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/macos-sdk
osxcross-debugEnable osxcross debug outputnofalse
osxcross-osx-versionOsxcross target versionno13.0
godot-relpathRelative path for Godot buildsno.
godot-executable-urlURL of a Godot headless executablenohttps://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/godot/Godot_v3.5.1-stable_linux_headless.64.zip
godot-export-templates-urlURL of Godot export templatesnohttps://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/godot/Godot_v3.5.1-stable_export_templates.tpz
godot-debugEnable debug mode for buildsnofalse
godot-verboseEnable verbose output during buildnofalse
godot-v4Use Godot v4nofalse
godot-encrypt-scriptsEnable script encryption in Godot buildnofalse
artifact-retention-daysNumber of days to retain build artifactsno3
versionA version number to identify the buildnoversion_unknown
build-configFilename of export presets configurationnoexport_presets_all.cfg
channelName of release channel (used in feature flags)yes
disable-steam-sdkWhether or not to enable the Steam SDK in buildsnofalse
steam-sdk-urlURL of a Steam SDK ZIP filenohttps://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/steam-sdk/steamworks_sdk_155.zip

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