the-water-museum/Godot Builder
Builds Godot Engine games with cross-compilation support for macOS.
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Inputs
| name | description | required | default |
|---|---|---|---|
| osxcross-sdk-url | Base URL of where to find macOS SDKs | no | https://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/macos-sdk |
| osxcross-debug | Enable osxcross debug output | no | false |
| osxcross-osx-version | Osxcross target version | no | 13.0 |
| godot-relpath | Relative path for Godot builds | no | . |
| godot-executable-url | URL of a Godot headless executable | no | https://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/godot/Godot_v3.5.1-stable_linux_headless.64.zip |
| godot-export-templates-url | URL of Godot export templates | no | https://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/godot/Godot_v3.5.1-stable_export_templates.tpz |
| godot-debug | Enable debug mode for builds | no | false |
| godot-verbose | Enable verbose output during build | no | false |
| godot-v4 | Use Godot v4 | no | false |
| godot-encrypt-scripts | Enable script encryption in Godot build | no | false |
| artifact-retention-days | Number of days to retain build artifacts | no | 3 |
| version | A version number to identify the build | no | version_unknown |
| build-config | Filename of export presets configuration | no | export_presets_all.cfg |
| channel | Name of release channel (used in feature flags) | yes | — |
| disable-steam-sdk | Whether or not to enable the Steam SDK in builds | no | false |
| steam-sdk-url | URL of a Steam SDK ZIP file | no | https://cdn.ctis.me/file/ctisme-cdn/files-pub/ext/water-museum/steam-sdk/steamworks_sdk_155.zip |
Outputs
no outputs